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Dice testings for yous to use

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Post by Dafty Sat Aug 02, 2014 3:55 pm

This is a test of the dice system at the request of gary oak-chan.

Dafty carried out 3 launched of one d100 :
5 , 42 , 21
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Post by Dafty Sat Aug 02, 2014 3:56 pm

The format appears to be:

[ roll = " d100 " ] number of die [ / roll ]
[ roll = " d50 " ] number of die [ / roll ]
[ roll = " d10 " ] number of die [ / roll ]
[ roll = " d20 " ] number of die[ / roll ]

remove spaces

Editing your post will reroll so don't be cheeky and try to make sure everything is correct on the first try if you're going to roll
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Post by Dafty Sat Aug 02, 2014 4:06 pm

Dafty carried out 50 launched of one d100 :
69 , 31 , 6 , 24 , 60 , 52 , 19 , 82 , 29 , 12 , 71 , 9 , 70 , 75 , 66 , 9 , 47 , 16 , 25 , 65 , 8 , 65 , 41 , 4 , 52 , 28 , 56 , 38 , 45 , 50 , 42 , 64 , 13 , 86 , 61 , 36 , 97 , 9 , 33 , 86 , 72 , 67 , 7 , 92 , 61 , 46 , 77 , 60 , 15 , 68
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Post by Druza Wed Sep 03, 2014 10:21 am

Druza carried out 10 launched of one d100 :
47 , 33 , 5 , 93 , 54 , 15 , 41 , 74 , 22 , 95
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Post by redaeth Fri Sep 05, 2014 5:22 am

testing

It isn't as flexible as the BB code roller hmm. Good enough for a straight d100 game though.
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Post by Gary Oak Fri Sep 05, 2014 5:22 am

The member 'redaeth' has done the following action : Dices roll

#1 'd100' : 49, 18, 48, 18, 93, 10, 33, 16, 41, 1

--------------------------------

#2 'd20' : 17, 18, 1
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Post by redaeth Fri Sep 05, 2014 5:36 am

Holy hell, did I just roll 9 outta 10 dice under 50? That is not a good sign
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Post by Gary Oak Sat Sep 06, 2014 1:13 pm

I've seen it done before but I don't know what the code is to make admin roll for you, pls respond
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Post by Dafty Sat Sep 06, 2014 2:06 pm

For times when the system is experiencing technical issues and the dice roller on the forum can't be used.

http://www.wizards.com/dnd/dice/dice.htm

its a dice roller you open in another window.
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Post by Gary Oak Sat Sep 06, 2014 2:11 pm

Yes, I actually have that site bookmark'd, it's breddy gud
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Post by redaeth Sat Sep 06, 2014 8:34 pm

To make an admin roll hit preview instead of posting, then right below the Send\Preview buttons is something labelled Dices Roll. There are only 4 different rolls available, but you might be able to edit that.
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Post by Gary Oak Sat Sep 06, 2014 8:34 pm

The member 'redaeth' has done the following action : Dices roll

#1 'd100' : 4, 84, 18, 40, 40, 66

--------------------------------

#2 'd10' : 5, 1, 6, 8, 6, 5, 5, 9, 4, 7

--------------------------------

#3 'd50' : 50, 43

--------------------------------

#4 'd20' : 7, 15, 16, 11
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Post by Aniria Wed Nov 19, 2014 9:02 pm

Aniria carried out 5 launched of one d100 :
12 , 49 , 37 , 100 , 64
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Post by Gary Oak Thu Nov 20, 2014 12:37 pm

I can add any type of die that you want, just pm me with a request and I'll add it in.
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Post by Dafty Fri Nov 21, 2014 12:17 am

Gary Oak wrote:I can add any type of die that you want, just pm me with a request and I'll add it in.

I suggest a d1000. It sounds nuts, but hear me on this.

The d1000 (or a group of 10d100s) is used for determining the size of armies, what ordinary (i.e. not magical) treasures you find when you find groups of treasure items, how many coins are in large containers, (like vats or a dragon's treasure pile), It can be used to roll specific stats for great old ones or elder gods, but I'm not sure how that would be done. I'm sure theres other uses.

The systems I used that used this dice never rolled more than 1d1000.
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Post by Gary Oak Mon Nov 24, 2014 4:49 pm

It maxes out at 225, unfortunately.
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Post by Dafty Tue Nov 25, 2014 3:46 pm

Gary Oak wrote:It maxes out at 225, unfortunately.

Is that 225 sides or 225 dice being rolled at once?
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Post by Gary Oak Tue Nov 25, 2014 5:23 pm

225 sides
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Post by Dafty Fri Nov 28, 2014 1:24 am

[ roll = " d225 " ] 10 [ / roll ]

testing a 10d225 roll. We can crunch some numbers and figure out some sort of base-255 for when huge amounts of numbers are needed.

edit - it didn't work, I'm not sure why.
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Post by Gary Oak Fri Nov 28, 2014 8:34 pm

I didn't add it because I've never heard of a base-255 system
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Post by randomperson Sat Nov 29, 2014 5:39 pm

[roll = "d100"] 3 [/roll]
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Post by randomperson Sat Nov 29, 2014 5:41 pm

lets try this again
randomperson carried out 3 launched of one d100 :
9 , 43 , 4
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Post by Dafty Thu Dec 04, 2014 5:41 pm

Gary Oak wrote:225 sides

I think you should make a d225.

Some uses I've thought of

>rolling to determine how much gold is in a dragon's bed
>rolling to determine exactly how many arrows an army shot
>rolling to determine how many beings are actually in a legion
>rolling to determine where specifically a natural disaster happened
>rolling to determine exactly how much of mineral X is located inside a mine
>rolling to determine how many trees are in a forest
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Post by Gary Oak Sat Dec 06, 2014 2:11 am

Okay I added it in
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Post by Morgoth Thu Jan 01, 2015 1:53 pm

Morgoth carried out 3 launched of one d100 :
63 , 15 , 34

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Post by randomperson Thu Jan 01, 2015 1:54 pm

randomperson carried out 3 launched of one d100 :
21 , 33 , 67
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Post by Dafty Mon Apr 13, 2015 12:09 am

I'm going to be retrying my evolution builder here. Whats the code to use the d255?

Only the story teller needs it, the players probably never will. Its main use is to be determining how many disasters happened per turn and where they happened.

For those of you who are unfamiliar, 1 turn = 5,300 years.
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Post by Gary Oak Thu Apr 16, 2015 8:32 am

It's the same as all the others except put d255 instead of d100 or whatever
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